Naturally, as the popularity grew, the influx of games increased. The game sold more than 1.5 million copies and is still to this date, the best selling Mega Man game of all-time. The game was later released in North America in July of 1989 and was universally acclaimed. The team reused some of the unused assets from the original and on December 24, 1988, Mega Man 2 was released in Japan, just over a year after the original. The sequel was seen as a side project where developers would use their free time in between developing other Capcom games to work on Mega Man 2. Despite this, Capcom began production on Mega Man 2. However, at the time, the game sold poorly and audiences were left unimpressed. Over time, Mega Man would be seen as one of the greatest video games of all-time. Capcom assigned Keiji Inafune to design the characters and designs for the game, even though this was Inafune's first year at Capcom. For example, in order to defeat Fire Man, the player required the Ice Slasher from Ice Man. In order to get through some of the worlds, the player would require a power from one of the different robot masters. At the end of the world, the player would face off against the ruling robot master and in turn, inherit its powers. The pitch with Mega Man was that each world had a different theme and was ruled by a different robot master. Mega Man, like most of the more popular NES games in the 80s, was a platformer. Mega Man (known as Rockman in Japan) was released on the NES on December 17, 1987. The band is not affiliated with Capcom nor any of it is parent company. The theme of the albums are not a literal retelling but a re-imagining of the core concepts with a darker tone ( Dr Wily is a merciless tyrant who murdered the love of Dr Light's life, Proto Man was once the saviour of mankind but was betrayed by humanity and killed in battle, etc).
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